AI Insights · Timothy · January 2022
Top 5 Sandbox Games on Android in Australia Q4 2021
Discover the performance trends of the top 5 sandbox games on Android in Australia during Q4 2021, including insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 sandbox games on the Android platform in Australia showcased varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a clear picture of how these games fared during this period.
Roblox exhibited a notable fluctuation in weekly revenue, starting at approximately $97K in early October and peaking at around $168K in the week of December 20. Weekly downloads for the game showed a mixed trend, beginning at 13K and dipping to a low of 5.7K in late November before climbing back up to 11K by the end of December. The weekly active users saw a slight decline from 573K to around 533K over the quarter.
Minecraft Trial demonstrated a steady performance in weekly downloads, maintaining a range between 2K and 3.3K throughout the quarter. The game's weekly active users remained relatively stable, fluctuating slightly between 26K and 23K.
For Rec Room - Play with friends!, the weekly revenue was modest, peaking at $450 in mid-October and ending the quarter with $383. The game saw a decline in weekly downloads from 4.2K in early October to around 2.3K at the end of December. Active users followed a similar trend, starting at 5.7K and dropping to approximately 4.3K.
Minecraft experienced a consistent weekly revenue, beginning at $21.8K and slightly increasing to $22.5K by the end of December. The weekly downloads varied between 1.2K and 2K, while the active users showed a slight increase from 97K to 109K over the quarter.
Lastly, Block Sun Earth had no recorded revenue but showed an interesting pattern in weekly downloads, starting at 3.4K and seeing a significant drop to 163 in mid-November before recovering to 2.7K by the end of December. The active users followed a similar trend, beginning at 5.5K, dipping to 1.2K, and then rising again to 5.1K by the end of the quarter.
For more insights and detailed data on mobile app performance, visit Sensor Tower.